After shaping the look of Season 1, we came back to expand the world(s) of We’re All Gonna Die (Even Jay Baruchel).
Dino Harambasic stepped in as Creative Director and Executive Producer, with Nick Brooks returning as Lead Motion Designer to build something stranger, sleeker, and more immersive.
Season 2 swapped the holographic interface for a stark white void—a conceptual space where Jay could interact with 3D elements from each episode. Whether it was rogue nanotech, insect extinction, AI run-amok, simulation theory, or full-blown cosmic catastrophe—we built every visual world from scratch.
Each title card was uniquely designed, tuned to the theme of that episode, and crafted to hit hard before Jay even said a word.
Custom motion, abstract environments, and subtle chaos—delivered entirely through our cloud-based pipeline.
Season 2 stripped away the hologram and dropped Jay into a white, boundless space—an abstract environment where each episode’s themes came to life through interactive visuals and shifting digital elements.
Alongside the 3D, we wove in a hand-animated Plato’s Cave sequence, leaning into classic animation to add philosophical weight and texture. Each realm had its own language—some playful, some unsettling—all built to visually reflect the episode’s existential threat.